Category Archives: Design

What makes a great brand & great brand experiences?

Why do some brands shine so brightly above others? In a highly competitive world of brands we see Apple, Disney, Nike, & Coca Cola as prime examples of strong brands that function extremely well and dominate in visibility & mindshare over others. What makes those brands function so exceptionally well in this regard? It all has to do with consistent brand experience of a given company product to that of the customer.

So what is brand experience? A great brand experience is each and every touchpoint with a customer on a consistent level and basis from start to finish. A truly great brand comes from a company knowing who they are at their core introspectively and projecting that out in every aspect of business.

Let’s look at an example of a full 360 view of a Apple brand experience:

Prior Brand Touchpoints: You see Apple products everywhere in your day to day life. From iPods white earbuds to laptops, iMacs & iPads in public places. You also see the commercials on TV along with the billboards in major cities. You exposure to Apple is inherent to your daily life and you know something about them prior to your personal brand experience.

#1 First Touchpoint: You hear about Apple through the excitement of another whom is already having a great brand experience which causes them strongly suggest or discuss their experience with you in a positive light. From this reaction you are now more open to the possibility of Apple. This first touchpoint to you is the later portion of the brand experience to another where it begins to spread itself.

#2 Second Touchpoint: You look at the website of Apple.com and have a great experience navigating, learning & watching videos about their products. You may even go as far as desiring one of their products. In this case you may or may not purchase one through their online store.

#3 Third Touchpoint: You walk into an Apple Store. You like the layout, the clean messaging, the presentation of computers & devices. The staff is young, energetic, and helpful in answering questions. You touch the hardware, interact with the software, and see first hand how remarkable their design, look, feel, & function is. At this point you decide to purchase a product to take home.

#4 Fourth Touchpoint: You purchase your first Apple Product and take it home in a simple yet beautiful plastic bag. The person that rang you up is the same person whom helped you in the store and used their iPhone / iPod to ring up the sale with no cash register at all.

#5 Fifth Touchpoint: You open your Apple product from it’s simply & beautiful packaging. This isn’t the standard packaging you may expect from other companies, yet a remarkable experience that makes you marvel at the presentation Apple designed for you. The product is pristine & wrapped in a single piece of plastic you peel off the screen void of fingerprints.

#6 Sixth Touchpoint: You start up your device and set it up. It is up and running fast and you found the process pleasurable & simple. The software works seamlessly with the hardware, and you are up and going.

#7 Seventh Touchpoint: You have had an issue with your Apple product and have had interaction on the phone, or through their genius bar in their stores and the service you have been given was personal where they worked on your computer right in front of you with suggestions or even fixing the problem.

#8 Final Touchpoint 360: Your entire experience with Apple from start to finish comes full circle where you now are at the point to quickly, easily, and without hesitation recommend Apple to friends, colleagues, & family with nothing but enthusiasm. This perpetuates the brand in a viral manner and grows Apples base.

Apple also does some amazing smart things in terms of controlling all the experience pipelines including owning /developing the hardware, software, stores, online, advertising, genius bar, etc… Because this isn’t left to 3rd parties, Apple has a very tight control in how they are presented / represented. When Apple is in the hands of 3rd parties in cases like that of AT&T, Best Buy, & now Verizon they are subject to be dinged based on the experiences the customers have with the 3rd parties which is helpful in selling product but potentially not as powerful in terms of controlling the brand experience.

At the end of the day the logo is only the representative icing on the cake because it only means something positive to the consumer if the brand experience is positive. One bad customer experience can destroy a brand if it isn’t dealt with or remedied.

A good example of a tarnished brand experience could be seen as Enron, Exxon, and BP as one thing went extremely wrong which deeply tarnished the experience to consumers in a major negative way or were handled by mis-behaviour that was not received well by the public.

So in conclusion when you think of creating a brand experience you may start to look at the entire pipeline that a customer touches you from customer service, billing, packaging, advertising, PR, to that of the actual product itself and ask yourself if this is the experience that properly represents your brand.

A great brand is true to it’s core values, it’s being, & doesn’t deceive. A great brand is in the race for the long run for a relationship, not the short term gain. Brands don’t become great overnight successes with the case of a few exceptions. A great brand becomes great as it wins customers over one by one over time and is comfortable with itself as itself. A company truly needs to know who it is before it can even begin the process of being a brand. The logo is only the reminder of the experiences that constitute the brand.


Illustrator John Hersey visits lynda.com

John Hersey signs my book

John Hersey signs my Art of lynda.com book

John Hersey is an amazing Illustrator I have admired from afar in magazines, books, lynda.com & online. That is until today when John stopped by lynda.com in Carpinteria, California to pay us a visit out of the blue. John has been working with lynda.com as a freelance illustrator by creating artwork for our courses much to our delight for the last year or so (I can’t recall how long). Recently he was one of the featured artist in our very limited edition / hand made Art of lynda.com book in which he so kindly signed for me today. Below are a few photos of his surprise visit. If you don’t know the work of John Hersey, I strongly think you will be delighted by the whimsy and playful nature of his illustration work. Take a look at hersey.com

Illustrator John Hersey signs my Art of Lynda.com book

Illustrator John Hersey signs my Art of Lynda.com book

Bruce Heavin, John Hersey, & Lynda Weinman

In this photo: Bruce Heavin, John Hersey, & Lynda Weinman

John Hersey wrapping paper

John Hersey: wrapping paper: emoticons


Adobe ImageReady 1.0 Super Secret Animated Splash Page

ImageReady 1.0 Beta Splash Screen

The beta preview splash screen for ImageReady 1.0

In 1996-1997, ImageReady 1.0 was being developed by Adobe. I worked with Doug Olson to come up with a splash screen for the application to depict give personality to the product. I used CoSa After Effects to make the animation before it was Adobe After Effects. In the end the splash screen was turned into a secret splash screen and the product identity took on the image of a cyclist instead. However even more secret than the secret splash screen was the animated secret splash screen on a continuous loop I made to be the first ever Adobe animated splash page. I don’t know if anyone outside of Doug Olsen at Adobe has ever seen this. I found it in an old hard drive while doing some cleaning. I also did a series of icons & other things that are still being used in Adobe products today when working with web graphics. Thought I’d dust off this little animation off and put a light upon what you I was up to then.

Here is the artwork Adobe choose to use in the end:

Photo of ImageReady boxed product

Photo of ImageReady boxed product

Enjoy!


The Art of Lynda.com book

Lynda.com left the book publishing business years ago, however that didn’t stop us from creating yet another book in a grand fashion. Why make a book if it isn’t jaw dropping amazing? So that said, we worked with Stefan Bucher to push the printer & binders to the point of absolute breaking. Needless to say, we were quite happy with the book he worked with us to make. We made a small batch of 500 hand made books to give to our staff, associates, & current authors over the holidays. Artist featured are: Richard Downs, Maria Rendon, Don Barnett, Bruce Heavin & John Derry.

Unfortunately these books are not for sale as this was intended to be a one time limited edition run. We are contemplating a 2nd printing if strong interest arises.

More photos of the book can be found here.

Richard Downs posted about his work in the book here.


Monsters of Stefan Bucher

Stefan Bucher posted an article on his site today about his monsters he created & installed at lynda.com HQ a few months back. I initally asked him to make a few little monsters for me & somehow I ended up buying the entire bakers dozen he made to choose from. How did he know my weakness? Visit Stefan’s article on those monsters here.Stefan Bucher
Photo of Stefan Bucher at lynda.com HQ with his monsters

What makes a museum?

I love walking through an amazing museum and walking out with more than I walked in with. The thrill of discovery & wonder propel me to go again and again in city after city I travel. Some disappoint, yet most enthrall me with the unexpected & utterly wonderful. I have some thoughts on what makes a great museum that I would like to execute on, but I want to know what you think.

What makes a great museum? Is it the building? Is it the architect? Is it the curator? Is it the exhibits? Is it the gift shop? Is it the cafe? Is it just the whole experience? Is it having specific items or artist on display? What is it that draws you into a museum and hooks you? Is it interactive displays & exhibits? Could it be the crazy and absurd? Whatever it is, I want to know.


Into the light.

From a small spark, an idea begins. An idea never comes from a nothing, yet pieced together from your past memories, experiences & surroundings. An idea morphs, iterates, & grows however most die before becoming realized. But today I start this short post with bigger intentions of an idea that will begin to manifest & take flight. After all, I’ve been working & building upon this idea for most of my life and it’s time to get going. So here I take a single step forward into the light.